Functions
Introduction
A function (or a 'map') is a rule which indicates an operation to perform.
You can think of a function as a box which you put numbers into and get
different ones out of. For example, a function might double any number which you
put into it.
Functions are usually written in the form f(x) = something.
The function which doubles any number you put into it is written f(x) = 2x. So
if you put 3 into the function, you get 6 out (2 times 3).
e.g. if f(x) = x² + 3
then f(2) = 2² + 3 = 7 (i.e. replace x with 2)
Functions can be graphed. For example, the graph of
f(x) = 1/x is as follows:

This is the same graph as y = 1/x, although the y axis is
f(x) instead of y.
Graph Shifting
If you add 1 to f(x), this will shift the graph up 1 unit. Similarly, f(x) + n shifts the graph upwards by n units.
f(x - 1), in other words replacing all the x's in the formula with (x - 1), will cause the graph to shift 1 unit to the right. So f(x - n) shifts the
graph n units to the right. Similarly, f(x + n) shifts the whole graph n units to the left.
f(ax), where a is some constant number, will be the graph of f(x) but it will be squashed towards the y-axis if a > 1.
Example
If f(x) = x2, then f(3x) = (3x) = 9x2
So the graph of f(3x) is going to rise steeper than the graph of f(x), because of the 9.
If the number a is less than 1, then the graph is going to be stretched (by a factor of 1/a) in the direction of the x-axis.
y = af(x) will cause the graph to be stretched in the direction of the y-axis by a factor of a.
Inverse Functions
The inverse of something has the opposite effect of that thing.
The inverse function of y = 2x is y = ½x . This is because if you multiply
something by 2, then by ½, you end up with what you started with.
Revision
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© Matthew Pinkney 2007
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